Acamarians
Player Race: Yes
Relation to UFP: Not
a member. Friendly.
ACTDNoteworthy:
- A player may
want to be straight from Acamar or possibly a Gatherer.
Description
Humanoid
civilization from planet Acamar III. The Acamarians enjoyed peace for the past
century, with the exception of Acamar's nomadic Gatherers, who left their homeworld to
become interstellar marauders. These people appeared largely human with the
exception of a facial cleft in their foreheads. They are also notable for
individualized decorative facial tattooing. Acamarian blood is based on an unusual
iron and copper composite, making it readily identifiable. Within Acamarian culture,
membership in a clan is considered of great social and political importance, and conflicts
between the various clans often became violent. One such fued, between the Lornaks
and the Tralestas, lasted some three centuries, and ended only after the last Tralesta was
dead. The Acamarian government, headed by Soveriegn Marouk, extended an offer of
reconciliation to the renegade Gatherers in 2366. The negotiations, mediated by
Jean-Luc Picard, were eventually successful. (The Vengeance Factor -TNG)
Star Trek: The
Encyclopedia (1999 edition)
Planet: Acamar III. The
people of Acamar III finally forged peace a century ago after generations of bloody clan
wars. One group of various clansmen who couldn't accept the new peace, the Gatherers,
broke off to prey as marauders upon neighboring trade routes and outposts; they rejected
amnesty until Captain Picard helped force the sides into talks and a truce circa stardate
43422. Humanoid in appearance, they have a distinguishing vertical crease in their
forehead above the nose and an almost ornamental skin coloration on one cheek. Their blood
is a rare iron-copper composite unique to them. Their science is advanced enough to
download data to the U.S.S. Enterprise by subspace link. Income taxes and plenty of police
bureaucracy are standard fare there.
Star Trek: Continuum